[BUG] Cooking a grenade until it explodes doesn't cancel the animation

Amoo

New member
(I am beginning to get a bit frustrated that most of my questions are going unnoticed, so I have decided to make a single thread per issue. Please excuse the clutter.)

When my character cooks a grenade item all the way until it explodes in her hand, she still animates as if throwing it after taking damage.
 
I have made a note of this. The grenade within the demo scene always throws before it explodes so this may be a simple matter as connecting a new animator transition. After you've gotten an understanding in how the animator works I recommend creating a new animator controller:

 
Aah, another great video tutorial, I really should take a day or two to just watch all of the Opsive UCC-related videos on YouTube. Thank you so so much :)
 
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