[Bug] Cinemachine integration provides inconsistent pitch values

ChristianWiele

Active member
Hi,

for the third person view types the pitch values for a negative pitch are simply the negative Euler angels (going down like ...,+2, +1, 0, -1, -2 ...). But the Cinemachine integration provides the values as 360-x (..., +2, +1, 0, 359, 358, ...). This brakes my blend tree in the animatior as I rely on the raw values.

Thanks, Christian
 
Thanks for the report. The angle likely needs to be clamped using MathUtility. I updated the integration.
 
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