1. Character controller variant (Ultimate Character Controller, First Person Controller, etc).
UCC 2.3.1
2. Unity version (include which SRP, beta Unity versions aren't supported)
2019.4.17f1 HDRP
3. Bug description
With 2 concurrent abilities active the reporting of the active state in the inspector appears confused
4. Steps to reproduce
In the presence of a default concurrent ability like "Height Change", add a new concurrent ability.
In the example video linked here, my ability fires an event in AbilityWillStart and again in AbilityStopped that turns on and off the UI menu (black box). In update of the ability i am running a console debug, which updates when the ability is active and the menu is visible indicating the ability is active and working as intended.
However, when HeightChange is active the inspector reporting becomes tempermental and moving the mouse (causing the character to rotate in the topdown setting) triggers the inspector to update and match the ability's condition (active when menu is visible and debug is running).
5. The full error message (if any)
N/A
EDIT: Doesn't seem to happen with SpeedChange as the second concurrent only HeightChange... perhaps due to the other player inputs triggering updates?
UCC 2.3.1
2. Unity version (include which SRP, beta Unity versions aren't supported)
2019.4.17f1 HDRP
3. Bug description
With 2 concurrent abilities active the reporting of the active state in the inspector appears confused
4. Steps to reproduce
In the presence of a default concurrent ability like "Height Change", add a new concurrent ability.
In the example video linked here, my ability fires an event in AbilityWillStart and again in AbilityStopped that turns on and off the UI menu (black box). In update of the ability i am running a console debug, which updates when the ability is active and the menu is visible indicating the ability is active and working as intended.
However, when HeightChange is active the inspector reporting becomes tempermental and moving the mouse (causing the character to rotate in the topdown setting) triggers the inspector to update and match the ability's condition (active when menu is visible and debug is running).
JJzxcWtUZr.mp4
drive.google.com
5. The full error message (if any)
N/A
EDIT: Doesn't seem to happen with SpeedChange as the second concurrent only HeightChange... perhaps due to the other player inputs triggering updates?
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