Hello, I have a question.
Is any way to stop changing "HorizontalMovement" and "ForwardMovement" animator values while some ability is activated?
I need it for blocking character controls at air, and prevent transit between running jump and idle fall.
I know about "Allow Positional Input", but when it's checked that parameters decrease to 0.
Is any way to stop changing "HorizontalMovement" and "ForwardMovement" animator values while some ability is activated?
I need it for blocking character controls at air, and prevent transit between running jump and idle fall.
I know about "Allow Positional Input", but when it's checked that parameters decrease to 0.