Hello there,
Great asset, love it -- I'm running into an issue in Unity 2018.2.14f1 (64-bit), whereby I'm using external behaviors with variables. When setting some shared variables, GameObject or bool etc., they don't get saved / persisted when the scene loads next time.
So for example: I'll select the behavior parent, assign a GameObject in the variables and save Unity. Re-open the scene and the variable for GameObject is empty again.
Any idea why this would happen?
// WildStyle
Great asset, love it -- I'm running into an issue in Unity 2018.2.14f1 (64-bit), whereby I'm using external behaviors with variables. When setting some shared variables, GameObject or bool etc., they don't get saved / persisted when the scene loads next time.
So for example: I'll select the behavior parent, assign a GameObject in the variables and save Unity. Re-open the scene and the variable for GameObject is empty again.
Any idea why this would happen?
// WildStyle