serkai
New member
Hello there!
I'm using UCC, Behaviour Designer, and Deathmatch AI kit. Similar to the Search For Health branch, I want to create a sequence where the bot AI will search for X, ideally with a finite number of X. Let's say X is a trigger capsule collider, like the air lift in the Deathmatch AI kit.
As an example: Bot will search for X. If bot can see X, seek X, enter trigger and TryStartStopAbility. Continue full behaviour tree until another X is spotted. Max number of X = 4, the bot stops searching for X.
What's a simple way to achieve this? Will it require a lot of scripting?
Thanks!
I'm using UCC, Behaviour Designer, and Deathmatch AI kit. Similar to the Search For Health branch, I want to create a sequence where the bot AI will search for X, ideally with a finite number of X. Let's say X is a trigger capsule collider, like the air lift in the Deathmatch AI kit.
As an example: Bot will search for X. If bot can see X, seek X, enter trigger and TryStartStopAbility. Continue full behaviour tree until another X is spotted. Max number of X = 4, the bot stops searching for X.
What's a simple way to achieve this? Will it require a lot of scripting?
Thanks!