Behavior designer in different directory

Haytam95

Active member
Hi

I've been using behavior designer since a couple of months without troubles and lately i wanted to re arrange folders in my project. So i moved buyied assets to a subfolder (Rider then suggested me to refactor namespaces).

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I just buyied movement expansion and Behavior designer isn't recognizing those tasks. Also i tried to make a copy of the Idle task to see if it was an import problem and nothing. It just doesn't seem to recognize the task (Even right click -> edit script in existing tasks isn't working).

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However, Behavior Design is working propertly during runtime. Is there any way to change where it scan for tasks?
 
It'll scan for tasks automatically so changing directories isn't a problem. My guess is that you are getting a compiler error which is why the tasks aren't showing up.
 
It'll scan for tasks automatically so changing directories isn't a problem. My guess is that you are getting a compiler error which is why the tasks aren't showing up.

You're right, i've been fighting all day about it. After a couple of hours, i decided to just "close and reopen".... And... "ta tan" the compiler error appear but it isn't telling anything and it disconnected all the scripts from the gameobjects.

Probably a NET problem, i don't really know, i'm really upset.

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Anyway, this isn't related to Behavior Designer, so i think we can just delete this thread.

Thank you justin!


Edit: It was fixed in the new Unity Version.
 
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