dangoyette
New member
If you pull down the Gizmos dropdown at the top of the Scene view, it will show an entry for every class in the project that has an OnDrawGizmos method. Because the base class "Task" has a public virtual method OnDrawGizmos, it means literally every class that inherits from Task (and there are LOTS of them) results in an entry in the Gizmos dropdown. It causes the dropdown to become very slow to respond, and it makes it extremely hard to actually find anything in it.
Is it really necessary for Task to implement OnDrawGizmos, when it seems basically none of the tasks actually has a gizmo? Because Tasks is in a DLL, I can't even go in and modify this.
Do you have any recommendations on what I can do to reclaim some sanity in my Gizmos dropdown?
Is it really necessary for Task to implement OnDrawGizmos, when it seems basically none of the tasks actually has a gizmo? Because Tasks is in a DLL, I can't even go in and modify this.
Do you have any recommendations on what I can do to reclaim some sanity in my Gizmos dropdown?