ChristianWiele
Active member
Hi,
attributes like health and shield are not correctly synced over the network. You can see this in the demo scene. Run the master in the build, and the client in the editor. If you shoot at the master player from the client just once, you will see that on the master the shield will go down from 50 to 30, but on the client (editor) the shield will go down to 10. Similar for the health. So damage is counted double on the remote client.
Regards, Christian
attributes like health and shield are not correctly synced over the network. You can see this in the demo scene. Run the master in the build, and the client in the editor. If you shoot at the master player from the client just once, you will see that on the master the shield will go down from 50 to 30, but on the client (editor) the shield will go down to 10. Similar for the health. So damage is counted double on the remote client.
Regards, Christian