Attached Items with Gravity

Diggidy

Member
I have some items that attach to the UCC player character at runtime that have a joint and an object (props hanging from the players belt) with a rigid body with gravity on it. But the players movement is slowed when these objects are active. Do you know of any work around for this?
 
This sounds like a collision issue. Make sure your attached object layer is on the SubCharacter layer.
 
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