Cheo
Active member
Hello, here's a quick video showcasing some issues and their quick fixes for the Astar-UCC integration demo scene
-The character jitters and moves slowly toward his destination point. I fixed that by removing the Rich AI component and adding the AI Path instead, but shouldn't we be able to use the Rich AI one normally ?
-To better illustrate the capacity of this integration I suggest using a simple transform as a target updated each frame in a script, so that we can move the character around right out of the box.
-Nitpicking but we can also assign another material to the groud with a lower tiling.
I checked and confirm this is using the integration's latest version on UCC 3.0.13. Hope it can be fixed and updated.
-The character jitters and moves slowly toward his destination point. I fixed that by removing the Rich AI component and adding the AI Path instead, but shouldn't we be able to use the Rich AI one normally ?
-To better illustrate the capacity of this integration I suggest using a simple transform as a target updated each frame in a script, so that we can move the character around right out of the box.
-Nitpicking but we can also assign another material to the groud with a lower tiling.
I checked and confirm this is using the integration's latest version on UCC 3.0.13. Hope it can be fixed and updated.