Armor Stat

Shadowing

Member
Is there some way to use Shield as over all Armor with out having Shield being used.

So like I want to have a damage absorption setting for health script.

Is there like a event or something where I can edit damage before its passed to the character health script for example.
 
For this I recommend subclassing the CharacterHealth component and then overriding the Damage method with your own implementation.
 
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