Ony
New member
Forgive me if this is covered elsewhere (I checked!) or obvious, but I would like to be able to trigger any one of a number of looping animations when needed. There are a bunch of them and they will be added to over time.
I think maybe I have to use the abilities system, but that seems to mean I'd have to set multiple action ints, etc. which seems like maybe I'm over thinking things.
Really I just want to have the aforementioned animations in my existing Animator Controller, call any one of those animations by name from script, and have them run while also not allowing any standard UCC locomotion actions until I release the system to do so.
Should I still be looking into the Abilities stuff, or is there some other more straightforward way to do this? On a side note, I've read through the online manual but it's difficult to keep going through it due to it constantly requiring scrolling every time I go to a new section, and I can't seem to find an API. I do appreciate all the work that's gone into this asset. I've owned it since the version before this one, but this is the first time I've actually got around to using it in a game. Just trying to wrap my head around it properly whilst also in a hurry to get up to speed and get back to development.
Thanks!
I think maybe I have to use the abilities system, but that seems to mean I'd have to set multiple action ints, etc. which seems like maybe I'm over thinking things.
Really I just want to have the aforementioned animations in my existing Animator Controller, call any one of those animations by name from script, and have them run while also not allowing any standard UCC locomotion actions until I release the system to do so.
Should I still be looking into the Abilities stuff, or is there some other more straightforward way to do this? On a side note, I've read through the online manual but it's difficult to keep going through it due to it constantly requiring scrolling every time I go to a new section, and I can't seem to find an API. I do appreciate all the work that's gone into this asset. I've owned it since the version before this one, but this is the first time I've actually got around to using it in a game. Just trying to wrap my head around it properly whilst also in a hurry to get up to speed and get back to development.
Thanks!