Hi.
We have small problem with equipping and animator.
Our items are using the WaitForAnimationEvent and WaitForAnimationEventToComplete for unequip items.
Overall that works fine, events are set in animation, they are executing, logic works.
However, if we have a simple state let's call it:
Unequipp_Axe
and then we have both events, the state is repeating once every time.
That means:
0 events on timeline -> no repeat of state (state is not transit to itself)
1 event (OnAnimatorItemUnequip) -> no repeat of state
2 events (OnAnimatorItemUnequip + OnAnimatorItemUnequipComplete) -> The state is playing, once he reach moment of Complete, that starts to play again (same state).
Fun fact, once the state is played second time, there is no more loop. So this is only one repeat and only after first Complete.
Do You have any idea why that can be like that ?
That breaks how animations looks because once the state is starting to play again from the mid of itself, that just looks odd
We have small problem with equipping and animator.
Our items are using the WaitForAnimationEvent and WaitForAnimationEventToComplete for unequip items.
Overall that works fine, events are set in animation, they are executing, logic works.
However, if we have a simple state let's call it:
Unequipp_Axe
and then we have both events, the state is repeating once every time.
That means:
0 events on timeline -> no repeat of state (state is not transit to itself)
1 event (OnAnimatorItemUnequip) -> no repeat of state
2 events (OnAnimatorItemUnequip + OnAnimatorItemUnequipComplete) -> The state is playing, once he reach moment of Complete, that starts to play again (same state).
Fun fact, once the state is played second time, there is no more loop. So this is only one repeat and only after first Complete.
Do You have any idea why that can be like that ?
That breaks how animations looks because once the state is starting to play again from the mid of itself, that just looks odd