Flamehead
Member
I have put an animation curve onto an animation clip, similar to LegIndex which is used on Nolan. I'm getting a strange behavior on the actual float that is being read. I have a curve that is going from 0 to 1 pretty quickly however the Animator float isn't reading the curves numbers properly. Instead of going from 0-1 like it does on the curve, it goes into the negative, -.1, and the never reaches 1 like in the curve but reaches .7 and then falls back to zero. Which it also shouldn't do because it should reach 1 and then stay at 1. Any idea why the curve on the animation clip isn't being read like it should inside the animator controller?
As you can see in the animation curve it rises from 0 to 1 quick and then remains at 1. Some other factor is influencing this mantleHigh float inside the animator that it is reading from the animation clip.
Thanks
As you can see in the animation curve it rises from 0 to 1 quick and then remains at 1. Some other factor is influencing this mantleHigh float inside the animator that it is reading from the animation clip.
Thanks