ok i found it, so what does the t1 t2 represent and what does each void mean on the event handler, and what variables / void to i need to call on to get the animation i want to play thorough , its this one
public static void ExecuteEvent<T1, T2, T3, T4, T5, T6>(object obj, string eventName, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6);
public static void ExecuteEvent<T1, T2, T3, T4, T5, T6>(string eventName, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6);
public static void ExecuteEvent<T1, T2, T3, T4, T5>(object obj, string eventName, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5);
public static void ExecuteEvent<T1, T2, T3, T4, T5>(string eventName, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5);
public static void ExecuteEvent<T1, T2, T3, T4>(object obj, string eventName, T1 arg1, T2 arg2, T3 arg3, T4 arg4);
public static void ExecuteEvent<T1, T2, T3, T4>(string eventName, T1 arg1, T2 arg2, T3 arg3, T4 arg4);
public static void ExecuteEvent<T1, T2, T3>(object obj, string eventName, T1 arg1, T2 arg2, T3 arg3);
public static void ExecuteEvent<T1, T2, T3>(string eventName, T1 arg1, T2 arg2, T3 arg3);
public static void ExecuteEvent<T1, T2>(object obj, string eventName, T1 arg1, T2 arg2);
public static void ExecuteEvent<T1, T2>(string eventName, T1 arg1, T2 arg2);
public static void ExecuteEvent<T1>(object obj, string eventName, T1 arg1);
public static void ExecuteEvent<T1>(string eventName, T1 arg1);