An ability being active blocks other abilities from being activated?

zoicelols

Member
Is it possible to create an ability that gets priority in that it being active causes other abilities with less priority that try to activate don't activate until the high priority ability's duration is over? Specifically item abilities. Or is it only possible with normal abilities?
 
Item abilities do not have a priority system like normal abilities do. You can override ShouldBlockAbilityStart or ShouldStopActiveAbility though.
 
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