Deckard_89
Member
I think the surface system is a truly brilliant feature and very simple to use, but it has one major drawback, and that is the reliance on colliders for the placement of decals. I think we need an alternative, either as a future update or through integration with an asset that offers the functionality, in which decals are placed directly on the mesh renderer. Even very old games I played in the '90s had decals drawn properly on geometry and even skinned characters, so I think this would be of great benefit to UCC and the people using it, I'm sure we can all agree.