AI transform synced but not applied w/ A* Pathfinding integration


I have an AI that is moved by A* Pathfinding and the corresponding UCC integration. If I run it with PUN, the transform is synced, but the AI remains unmoved on the client. I checked that the transform position is synced over the PunTransformMonitor (sent and received). Also the update method is called on the client to the position and rotation, but it has no effect on the character.

Regards, Christian
I found the issue. The update method of my AI was set to fixed update. Switching to update solved the problem. But I wonder why I can't use fixed update?


Staff member
Glad you got it. I haven't tried that combination of assets so am not totally sure but it may have something to do with the time that A* updates.