AI just doesn't go to the target pointMy guess is that you are not warping the NavMeshAgent after the character is done with the stairs.
What do you mean by warping the NavMeshAgent?My guess is that you are not warping the NavMeshAgent after the character is done with the stairs.
I cleaned up the code scripts for Climb and JumpWall, so now I'm using the behavior tree completely. I used NavMeshAgent.Warp but AI still can't find the target point.In those cases you should use NavMeshAgent.Warp: https://docs.unity3d.com/ScriptReference/AI.NavMeshAgent.Warp.html
The error report has been resolved,But AI characters just don't go to navigation targets.I'm not using OffMeshLink now.When AI was climbing a wall, there was an error.[Error[Opsive/UltimateCharacterController/Scripts/Character/Abilities/AI/NavMeshAgentMovement.cs:219] [NavMeshAgentMovement] [OnGrounded] ""SetDestination"" can only be called on an active agent that has been placed on a NavMesh.