Add event to original scripts

I dare say you will need to modify the editor script for this. A way to achieve this without modifying UCC scripts, is to create your own script that registers to the OnDamageEvent, then use that to fire OnBleedEvent.
 
I dare say you will need to modify the editor script for this. A way to achieve this without modifying UCC scripts, is to create your own script that registers to the OnDamageEvent, then use that to fire OnBleedEvent.
Thanks,seems that works.But I still wonder if I can modify the scripts?
 
Modifying Opsive code is always the least favorable option. Any time you install an update, you have to manually apply the modifications you made. Either inherit from an existing script, or write your own one.
 
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