armaan8014
Member
Hi
I wanted to know a few things before considering buying BD: Say I'm making a game with very basic enemy AI - when enemies spot the player, they follow and attack/shoot him. They take and deal damage.
1. For something basic like this, do I also need Deathmatch AI? The description makes it sound like all "kill player" stuff is a part of Deathmatch AI.
2. Do I also need any add-on packs like the Movement pack for the above stuff? Do these packs come included with BD? (The description makes it sound like they are)
3. I am also not a programmer, so are there pre-built tasks/actions for basic things like "shoot at" "seek" "patrol" etc, or do these need to be coded and created from scratch?
4. Will these actions also smoothly and visually tie in to UFPS stuff like health, death etc through the editor, or does that require coding?
Thanks
I wanted to know a few things before considering buying BD: Say I'm making a game with very basic enemy AI - when enemies spot the player, they follow and attack/shoot him. They take and deal damage.
1. For something basic like this, do I also need Deathmatch AI? The description makes it sound like all "kill player" stuff is a part of Deathmatch AI.
2. Do I also need any add-on packs like the Movement pack for the above stuff? Do these packs come included with BD? (The description makes it sound like they are)
3. I am also not a programmer, so are there pre-built tasks/actions for basic things like "shoot at" "seek" "patrol" etc, or do these need to be coded and created from scratch?
4. Will these actions also smoothly and visually tie in to UFPS stuff like health, death etc through the editor, or does that require coding?
Thanks