puksometron
Member
Hi all,
Not sure if this has been mentioned, but when you're in first person mode in the demo, the third person objects can also be seen, which can be annoying having a 3rd person weapon randomly block your view when you're rotating. I had to manually set the 3rd person objects to use the InvisibleShadowCasterHDRP material. Are they supposed to be visible in the first place? And if I set the material to be invisible, how will AI agents work, because they use 3rd person objects, but they won't be visible if the material is set to be invisible. In V2 and PUN, there was the remote player perspective material component which let you set the invisible material for 3rd person objects, and it worked seemlessly for both players in first person and AI agents. Any further clarification would be much appreciated. Thanks.
Not sure if this has been mentioned, but when you're in first person mode in the demo, the third person objects can also be seen, which can be annoying having a 3rd person weapon randomly block your view when you're rotating. I had to manually set the 3rd person objects to use the InvisibleShadowCasterHDRP material. Are they supposed to be visible in the first place? And if I set the material to be invisible, how will AI agents work, because they use 3rd person objects, but they won't be visible if the material is set to be invisible. In V2 and PUN, there was the remote player perspective material component which let you set the invisible material for 3rd person objects, and it worked seemlessly for both players in first person and AI agents. Any further clarification would be much appreciated. Thanks.