Nils
New member
Hello there been a while since I checked the forums!
I was curious to know what would be the best approach to implement a doom like (retro doom 1 or 2) weapon sprite animator/animation clip?
I already checked many tutorials online, some go with UI elements with an animator component, others go the game object route. Since UCC V3 uses the game object pipeline, I wondered if I had the best shot at making this work if I created my animation clips and just adapted the animator (3D) from the demo with 2D animation clips (+ events)? I already copied all the parameters and everything, being at a crossroad I'm thinking.
I'm most likely gonna have to touch the code a bit, if any of you has any tip for doing something similar in the past however that would be most welcome as it would give me a good base to work from (since none of the videos online take UCC into consideration).
I was curious to know what would be the best approach to implement a doom like (retro doom 1 or 2) weapon sprite animator/animation clip?
I already checked many tutorials online, some go with UI elements with an animator component, others go the game object route. Since UCC V3 uses the game object pipeline, I wondered if I had the best shot at making this work if I created my animation clips and just adapted the animator (3D) from the demo with 2D animation clips (+ events)? I already copied all the parameters and everything, being at a crossroad I'm thinking.
I'm most likely gonna have to touch the code a bit, if any of you has any tip for doing something similar in the past however that would be most welcome as it would give me a good base to work from (since none of the videos online take UCC into consideration).