Hi Justin!
I just upgraded my project to Unity 2019.3.5f1 (latest). I also have the latest version of Behavior Designer, which was working fine before I upgraded Unity version.
Now, I wonder if you (or anyone else) would have the same problem I've observed.
EDIT: While I was writing this...
Thank you very much for the pointer Justin!
Unfortunately I've tried a lot and I've only managed to do it if I create a wrapper class, and not for the enums directly. I notice the System.Flags is a special kind of attribute, in that it's meant for classes, and not for fields. It's not the best...
Hi Justin!
I don't know if this is strictly BD's domain or not, and I know it's potentially a niche use-case, but I figured I'd run it through you and see if you can tell me if this is something I can do myself or if it'd be a thing that could be added at some point.
Here's the deal. I'm using...
Thanks Justin!
I tested it, and unfortunately a similar problem with the same final result occurs for me.
There is no 'There are no variables to display' part now, but in the end it is still going back to ET defaults after Play mode.
To give more certainty, note on the video that it also...
Hi Justin,
unfortunately I have to report that I'm facing trouble with the new upgrade, the type of trouble that prevents me from being able to work on the project (unless I roll back to the older version).
The problem occurs as follows:
1. I have a BT script on an object on the Scene (it...
Could it be possible to add Tooltips for the Exposed Variables in the BehaviorTree component?
The issue here being, I'd like my designers to have a better understanding of the variables that are exposed to them through the Inspector, without them needing to understand anything about the Tree...