Recent content by Xanto Nemot

  1. X

    Weird UI colors on Behavior Designer Tab when Display Scaling on Windows (only Unity 2019.3.5f1)

    That was it. I'll keep that in mind for future things that come up. Thank you!
  2. X

    Weird UI colors on Behavior Designer Tab when Display Scaling on Windows (only Unity 2019.3.5f1)

    Hi Justin! I just upgraded my project to Unity 2019.3.5f1 (latest). I also have the latest version of Behavior Designer, which was working fine before I upgraded Unity version. Now, I wonder if you (or anyone else) would have the same problem I've observed. EDIT: While I was writing this...
  3. X

    BD Editors to support enums with the [System.Flags] attribute properly for things that aren't LayerMask

    Thank you very much for the pointer Justin! Unfortunately I've tried a lot and I've only managed to do it if I create a wrapper class, and not for the enums directly. I notice the System.Flags is a special kind of attribute, in that it's meant for classes, and not for fields. It's not the best...
  4. X

    BD Editors to support enums with the [System.Flags] attribute properly for things that aren't LayerMask

    Hi Justin! I don't know if this is strictly BD's domain or not, and I know it's potentially a niche use-case, but I figured I'd run it through you and see if you can tell me if this is something I can do myself or if it'd be a thing that could be added at some point. Here's the deal. I'm using...
  5. X

    External Behavior instances on the Scene returning to defaults if BD panel open

    Thanks Justin! I tested it, and unfortunately a similar problem with the same final result occurs for me. There is no 'There are no variables to display' part now, but in the end it is still going back to ET defaults after Play mode. To give more certainty, note on the video that it also...
  6. X

    External Behavior instances on the Scene returning to defaults if BD panel open

    Hi Justin, unfortunately I have to report that I'm facing trouble with the new upgrade, the type of trouble that prevents me from being able to work on the project (unless I roll back to the older version). The problem occurs as follows: 1. I have a BT script on an object on the Scene (it...
  7. X

    Expose Tooltips for the exposed variables in the BehaviorTree Script component

    I just saw you added it to the update. I tried it already, works well. And also other updates I needed. Thank you very much Justin :D
  8. X

    Expose Tooltips for the exposed variables in the BehaviorTree Script component

    Could it be possible to add Tooltips for the Exposed Variables in the BehaviorTree component? The issue here being, I'd like my designers to have a better understanding of the variables that are exposed to them through the Inspector, without them needing to understand anything about the Tree...
Top