Recent content by Viktor

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    FPS Character Humanoid Animations

    Hello, guys :) Maybe, do you know, where can I find nice FPS Character Humanoid animations ? Because, on the unity asset store there is not so much of this stuff šŸ™ƒ
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    Add Custom Inventory to UCC

    I attach the last version of my implementation:
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    Add Custom Inventory to UCC

    The only thing, that I noticed, sometimes, when I equip item, it shows in the wrong position. Any ideas why ?
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    Add Custom Inventory to UCC

    I implemented with this code, it works, just tell me if this okay :)
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    Add Custom Inventory to UCC

    Okay, for now I need to get somehow itemGroupIndex.
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    Add Custom Inventory to UCC

    Okay, get it, thanks. But how can I get appropriate itemSetIndex from the ItemSetManager ?
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    Add Custom Inventory to UCC

    Okay, but can I just get the list of appropriate indices relative to items ? AssaultRifle has an index 1, for example, but what about others.
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    Add Custom Inventory to UCC

    Okay, cool, thanks :) But sorry, where exactly can I change index value of an item ?
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    Add Custom Inventory to UCC

    And I still need to figure out, how to equip assault rifle, depends on appropriate slot (1,2,3,4,5), because, now it equips only in case, when I press 2.
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    Add Custom Inventory to UCC

    Ok, I am adding it by myself for now :) Is it correct Item Pickup implementation ?
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    Add Custom Inventory to UCC

    Thank you. Is there any ability to Pickup Items by Raycast ? Because, when I choose this option, character doesn't pickup items at all.
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    Add Custom Inventory to UCC

    Hello :) So, my goal for now is creating custom inventory for the character, visual part of the inventory, to be clear :) And I have some QuickSlotPanel, so I want to add possibility equip some weapon, only, if this item inside of this panel. Questions: 1) How can I disable equipment ability...
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    Weapon position during Crouch

    Yeah, I have tried, this is possible only if you can change 'generic' to 'humanoid', obviously, with hands it's not possible, because, they have completely another rig ? This tool works good with humanoid characters, which has generic rig and has ability of switching to humanoid. Then you can...
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    Weapon position during Crouch

    By the way, is it possible to convert your generic animations (tool: https://assetstore.unity.com/packages/tools/animation/animation-converter-107688), that you have used in demo for the FPS to use with my own humanoid or generic hands ?
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    Weapon position during Crouch

    In a perfect world, sure, better to use specific animations for the generic rig, but I can't effort it for now, and by the way current humanoid animations cover almost all my needs for TPS and FPS, just need to find some workaround to fix those issues, in general it looks already cool :) So...
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