Recent content by Szymon Z.

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    Animation Events + Equip

    the sooner complete event appears, the sonner repeat starting. That's related exactly to that point. Is it something happening in code what can trigger animator to play the same state ? As transition to self is disabled for that state, i suspect that should be something in code what can trigger...
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    Animation Events + Equip

    Hi. We have small problem with equipping and animator. Our items are using the WaitForAnimationEvent and WaitForAnimationEventToComplete for unequip items. Overall that works fine, events are set in animation, they are executing, logic works. However, if we have a simple state let's call it...
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    UCC Locomotion critical error

    Hi, We have big problem with UCC locomotion v3. We have interaction with the world, when player can disable object below the player (player is standing on this object). But if that will happen, the UCC is throwing error and whole input is locked. Error: NullReferenceException: Object reference...
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    Character slops if object has little rotation

    Thank You very much ! Is it possible to point out where we should look in code to fix that on our end ? We have to prepare stable version for publisher this week and that breaks immersion mainly with stairs and we really need to fix that :)
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    Character slops if object has little rotation

    Hi, any update for that case ?
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    Character falling through terrain

    Yes, and that case can be reproduced on demo scene. What we did to reproduce: - We put normal Unity Terrain to the scene (not plane as it is on Demo) - We did some height-changes on terrain - We disabled Slide ability - We disabled Root Motion Then, if you are standing on kind of slope (even...
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    Character falling through terrain

    Second issue can be related to Continuous Collision Detection. In our case, disabling that fixed issue with sliding on ground
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    Character jitering in opsive 3

    For anyone else with similar problem: With new character locomotion, we had to switch on Animator component from Update Mode: Normal, to Update Mode: Physic, that solved problem with jitering on slopes
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    Character jitering in opsive 3

    Hi, We were previously using version 2 of opsive, and are currently trying to switch to version 3. Unfortunately, after switching from version 2 to version 3, there have been very big problems with the character's base locomotion. One of the biggest problems is that in this version the character...
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    Opsive 3 and Animator

    Hello ! We have a problem with the UCC version 3. We did upgrade from version 2 to version 3 and now we cannot move our character anymore. We did a migration previously. In the CharacterController script i can see that the forwardMovement and horizontalMovement is reacting for input, but...
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    Editor freezes after ability reorder request

    Is that mean, that will be not fix for Version 2 ? We already bought Version 3, but migrating hundreds of items, scripts, actions is a hell... we tried to make a migration but there is a lot of missing stuff, like what is for example now IMeleeWeaponPerspectiveProperties, what we should use to...
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    Editor freezes after ability reorder request

    In Debug Mode error still exists. The editor freezes with that popup once we want to reorder abilities:
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    Editor freezes after ability reorder request

    Hello ! We have a critical problem with opsive. Right now our character has a lot of custom abilities. We wants to add more of them, but once we add new one and we try to re-order them, the Editor is just dying. That just freezes on OnInspectorGUI once the ability is requested to be reordered...
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    Opsive 3 and rig change

    Hello ! I see on the preview of opsive v3 possibility to change a model in runtime. Is it also supporting changing a rig ? Best Regards
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