Was messing around with the new 2023.2 Unity Alpha, and brought in Behavior Designer (Because I love it) and none of the editors will draw, they now throw many many errors.
I THINK that the newer versions of Unity might have changed some of their Editor UI backend resulting in these errors...
I'm a foolish fool. So later in the tree there is a parallel complete that makes it so he can shoot while he's moving, and that seems to be interfering in a super detrimental way with the loop. So it was definitely my mistake to think it was having to do with external trees!
I'll have to find a...
So far my paradigm has been to store that info on the actual AI and access it that way, it's possible I got a little sloppier with some of the look IK stuff, I'll check that out. Thanks for the response!
Hey, sorry if this is somewhere else or explained, I've been scouring!
I ran into something strange with external behavior trees.
Just like in the example given conceptually, I have an AI who stores his shoot functionality in an external tree.
If I run the tree as the main behavior tree it...