Recent content by PiereN

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    Performance profiling result (Deterministic Move takes too much cycles??)

    Great, looking forward to the next version. Thanks you for this very quick support !
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    Performance profiling result (Deterministic Move takes too much cycles??)

    I am not sure of what you are asking me, here is more screenshoots : https://gyazo.com/dbb80f376508b65076232763e745a43f https://gyazo.com/727e8adc977ac97e27853f780740acf8 There is a lot of FixedUpdate.DirectorFixedUpdate in the profiler, each one take about 5 ms to complete. There is 20 agents...
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    Performance profiling result (Deterministic Move takes too much cycles??)

    ApplyOnAnimatorMove is killing my performance. I have tried to reduce the number of clip to 144, deleting the IK component, removing the ik passe in the animator controller, disabling root motion, and enabling animator culling. Any clues ? https://gyazo.com/1bcef7c6f1fdc3a1d002a1bd555fb848...
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    Trouble getting the "Start Stop Use" task working.

    Yes, I use a modified version of the Third Person Melee Scene behavior tree.
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    Trouble getting the "Start Stop Use" task working.

    Hi, I have a character that use UCC, with Behavior Designer. The Ability system works fine, but the AI don't use their weapon (body weapon). I have use this tutorial for setting up the body weapon : But when the task is running, the AI just stand doing nothing. the Start Stop Use task use -1...
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    "Can see object" field of view parent

    Hi, I use humanoid avatar but setting the target bone to the head don't seems to work. https://gyazo.com/22e755829e928e547ce8a33e32b8d4e9 https://gyazo.com/0eb831cb17cfd68390f0a3613bbcdf0e
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    "Can see object" field of view parent

    Hi, is there a way to make the "can see object" field of view parent of a gameobject ? So the field of view can follow the head of my character, instead of following the gameobject direction. Thanks !
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