Recent content by Nemeneth

  1. N

    Breakpoints, perform interrupt problems

    Our tree is complex so I'm not sure if it is possible to reproduce it in a fresh project. We changed it a little but now we have a problem with set bool - cannot set on false. And breakpoints still not working properly - it works only after tree is paused and resumed, but value is still not...
  2. N

    Breakpoints, perform interrupt problems

    Hello, we have some problems with Behavior Designer: 1. On tasks marked as breakpoints the game does not pause and breakpoint is not triggered. 2. Perform interrup takes no action, however when we pause and unpause the tree, perform interrupt sometimes starts working. 3. When we add a Behavior...
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