Okay I solved it myself now... I had to uncheck "Stop on Task End" at every Seek action. Apparently the Agent was always stopped when switching between the Sequences. Weird but okay :D
Hi,
I have just started working with the Behaviour Designer and encountered a really strange issue right now... I integrated logic for using Utility AI and do a simple Work/Deliver Tree right now to test it out.
Now I got the issue, that in the left branch my Seek Task Fails which never happened...