Recent content by Lava

  1. L

    Is there an alternative way of a weapon system that is not bound to the character?

    We are developing a game where the player can customize the character model. In some cases, we change the whole model. Is it possible to use the weapons in a way that, they are not bound to the character so they will be unaffected by the model change? Or is there a better way to archive this...
  2. L

    Surface Detection OnLand and OnJump doesn't work

    That was the issue, thanks!
  3. L

    Surface Detection OnLand and OnJump doesn't work

    Surface identifier script works, it detects the ground, plays the walking sound effects, leaves decays behind. But the OnLand and OnJump Surface Effects don't work. I am using a custom character and the default Grass (Surface Type). The said effects do work if I copy-paste the default...
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