Recent content by julkiewicz

  1. J

    Bug: character getting stuck in the floor, then catapulted out of the map

    Okay, so for those interested, seems like UFPS doesn't work very well with floor meshes that have relatively small faces sticking out. In this particular case there was a pavement curb that was sticking out by about 5cm (in scale relative to a normal realistic character model). And that sticking...
  2. J

    Bug: character getting stuck in the floor, then catapulted out of the map

    Actually, now that I looked into it closer the movement on that scene is completely broken in general. The character gets bounced around in a jerky way. I tried to find any difference between this example scene and the demo scene, but physics materials match, everything else that I would expect...
  3. J

    Bug: character getting stuck in the floor, then catapulted out of the map

    Hi, I've attempted to integrate UFPS with the following environment asset: https://assetstore.unity.com/packages/3d/environments/urban/street-new-york-183319 This particular asset has the floor (streets) modelled as a bunch of mesh colliders. The shape seems pretty simple and straightforward...
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