Recent content by Grumpkin

  1. G

    Can a task override conditional aborts?

    So I have an agent that pursues the player until they're within range of their attack skill. Once there, they check if their attack skill is off cooldown. If it's not, they attempt to maintain a minimum distance (so they don't just mindlessly mash their face into yours), and the "Both"...
  2. G

    How to set BehaviorTreeReference's ExternalBehaviorTree from script?

    I'm trying to design an enemy behavior tree that features the option to select from several skills determined at runtime. I created a SharedSkill variable which I can set to the the skill I wish to perform, and the skill holds a reference to an ExternalBehaviorTree, but I can't figure out how...
Top