Another thing worth mentioning is that the event "OnEnableGameplayInput" disables the Player Input script as well.
Is this the reason why the demo player character dosent get the Player Input disabled but the TPC character does?
Recently I decided to stop postponing the inveitable and I upgraded my project to the new input system. Everything regarding the controller seems to work properly but there is a major issue with the opening and closing (toggle) of the UIS UI.
In the UIS Demo scene it works as intended when...
Does BD call a tick each frame? I found that usually it works fine with up to 0.5-1 sec ticks without it damaging the gameplay to much.
Check the behavior manager for tick rate.
The Inventory system seem to lack a ItemViewDropAction to play sounds on moving equippment in the inventory.
See this short clip for reference:
https://streamable.com/j2qzbn
Would be awsome to be enable to play a unity event for draging and dropping items!
I recently since last update got a weird bug when opening the attribute manager script. The console fills up with errors and also there spawns a new game object in my scene:
Is this a known bug or am I the only one getting this?
Hmm. How can a layer issue cause the projectile to hit sometimes from one angle and sometimes not? I can still hit the object, the issue is that its completly random if it registers or not.
The projectile is still set to hit the layer of the target.
I made the arrows stick for better view. Ill try to see if i can debug and log what the arrows hit. Ill get back on that. It seems for now that the error simply goes trough the target and stop in the wall behind:
https://streamable.com/q0fljk
Also i copied most of the demo scene arrow...
I have this new issue of projectiles not regestering hits on to my targets, please see this video:
https://streamable.com/kjoimr
For some reason the targets wont die even tho clearly its a bulls eye. What could cause this to happen?
Target setup:
I have a very wierd problem. My Ability message text on my interact ability shows wrong text, no clue to why.
And to prove that im looking at the correct interact ability i did this screenshot as well adding a picture, which works fine...
The UI text shown is some text i used months ago and...