Recent content by FloatySprite

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    Have a question before purchase

    Thanks
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    Have a question before purchase

    I have read doc, but I didn't find about how to run without ‘BehaviorTree’ script. Does this plugin support something like this: IBehavior my = LoadTree(); my.Update(tick); I just want to treat BT as an asset, and run it in some non-MonoBehaviour class maunally.
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    Bug: Drag attributes in 'Item Definitions' of 'Inventory Manager' editor

    When there are so many attributes that a scroll bar appears, you can't drag the bottom attributes properly.
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    Dynamic generate slots

    Hi, I made a dynamic slots generater and it looks like circular skill tree of "Path of Exile" a little. My problem is how to add these slots to the assets' UI system. "Inventory Grid" seems not fit. What do I need to do to make the UI system support dynamic non-gridded slots? Thanks
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