I have read doc, but I didn't find about how to run without ‘BehaviorTree’ script. Does this plugin support something like this:
IBehavior my = LoadTree();
my.Update(tick);
I just want to treat BT as an asset, and run it in some non-MonoBehaviour class maunally.
Hi,
I made a dynamic slots generater and it looks like circular skill tree of "Path of Exile" a little. My problem is how to add these slots to the assets' UI system. "Inventory Grid" seems not fit. What do I need to do to make the UI system support dynamic non-gridded slots?
Thanks