I want to use playmaker actions to check if a certain item is equipped by the character ( is active in the item slot set ). By doing so, I can achieve some functions( e.g. if a certain melee weapon is on equip, the health of the wielder keeps going down.) I wonder if there's a way to do that...
I add RPG UI Scheme (UIC) to the scene then weapon does not fire( can be equipped). This happens only with RPG Scheme. It's working properly with classic scheme.
If I disable the Inventory Canvus, the weapon goes back to normal again.
Sorry I'm not very familiar with how to set a breakpoint in c#, I will try to figure that out.
However, while I'm trying to debug that, I suggest maybe you can look at the demo scene provided in the integration(UCC&BD). In the demo scene, the start/stop ability-speed change does not always...
uestion regarding start/stop ability ---> speedchange. I want to use this task to enable running of my UCC character. However, I find this task does not always fire successfully. Why?
My tree is designed as follows: On detecting the player, The AI starts running(1st start stop ability) and...
Update: I made another AI. This time I didn't make it integrated with the UIS. It's working now. However, to see if this is a integration issue. I will leave this question open
1、I own all of the 3 assets, all of the integration packages are properly set up.
2、I made a very basic behavior tree for the enemy. Using the sensor tool, the enemy gets detection with a tag of player, stores it as a target, then start use (attack). The behavior tree is as following. During...
Hi,
I purchased all of the thrid person controller, the inventory system and the behavior designer. My goal is to implement a stealth and technical takedown behavior for my character. My thought is maybe I should make a stealth weapon categroy and design some item behavior on that. However...
Hey there,
I'm have the same problem as the original poster. I'm using an ultimate inventory system as well as an ultimate character controller. I find that as long as I'm having a game panel in the scene my shooter weapon doesn't fire(it a prefab in the demo of UCC). Also, I get an error...