Video:
As you can see, raycast seems to stay active outside object, in this example just the door, boundaries, especially vertical direction (up, down). Colliders and mesh itself should be fine since this was working with my own simple raycast script (tag based).
Any idea how I can tweak...
Very dirty quick "fix" was to add enabled = true; on the CharacterIK.cs OnRespawn function, this forced value to true. Seems have temporarily fixed the issue.
private void OnRespawn()
{
enabled = m_Enable;
m_ImmediatePosition = true;
}
to...
Thanks for the reply Justin, I will try that health.cs modification soon as possible.
About first problem. I did as follows:
Copy demo scene.,
Copy demo scene character
Use "Pun Character" tool within opsive addon editor (turn objects into PUN objects).
Build and kill each other.
Video...
Assets and versions
Unity: 2019.2.12f1
UFPS: Ultimate FPS: 2.1.9
PUN Addon: current ver. 1.0.3
Problem 1) Master client cannot cause damage to joined players until death event is launched
Upon master spawning secondary client, master is unable to cause damage to client BUT client can cause...