So I didn't notice much jitter when I added a sphere with a rigidbody to the Demo scene:
https://streamable.com/v5ornq
But when I do it with my created character, the jitter is pretty noticeable:
https://streamable.com/h1utcl
Interesting. The video I show above was with a really simple Nolan character set to Fixed Update and a simple Rigidbody on a sphere as well yet I saw the jitter.
But I saw your video and you have it set to FixedUpdate and saw no jitter. I wonder if it's a Unity 2020 thing? I'll try it in Unity...
Is there a way to set the camera to Update mode without needing to set Target Framerate and achieve the same behavior for different players? How is the Opsive character controller expected to interact with rigidbody objects without jitter?
Thank you for the prompt responses. I'll continue taking a look into this and try to resolve the Jitter while using FixedUpdate. Maybe changing the camera to be cinemachine camera? Not sure if that would do much.
If I set the target framerate to 300, but not everyone's computer can handle 300fps, then wouldn't that cause the behavior to behave differently for everyone (especially as regard to WebGL). For example, I have implemented some basic multiplayer with Mirror (network transform and animator)...
Hey everyone,
Enjoying UCC so far but ran into a oddly strange yet simple issue.
Running into a strange issue which seems fairly easy to resolve but not sure why this is only happening with the Opsive character controller and not with the other character controllers I've used.
When my...