Recent content by cheeze94

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    Soccer ball in motion jitters when Opsive Character is running or there is any camera movement

    After changing the Fixed Timestep to 0.01 from the default 0.02, it reduced the jitter significantly.
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    Soccer ball in motion jitters when Opsive Character is running or there is any camera movement

    Tried it with the demo controller as well in Unity 2019, see the same issue: https://streamable.com/xd47fg
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    Soccer ball in motion jitters when Opsive Character is running or there is any camera movement

    So I didn't notice much jitter when I added a sphere with a rigidbody to the Demo scene: https://streamable.com/v5ornq But when I do it with my created character, the jitter is pretty noticeable: https://streamable.com/h1utcl
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    Soccer ball in motion jitters when Opsive Character is running or there is any camera movement

    Interesting. The video I show above was with a really simple Nolan character set to Fixed Update and a simple Rigidbody on a sphere as well yet I saw the jitter. But I saw your video and you have it set to FixedUpdate and saw no jitter. I wonder if it's a Unity 2020 thing? I'll try it in Unity...
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    Soccer ball in motion jitters when Opsive Character is running or there is any camera movement

    Is there a way to set the camera to Update mode without needing to set Target Framerate and achieve the same behavior for different players? How is the Opsive character controller expected to interact with rigidbody objects without jitter?
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    Soccer ball in motion jitters when Opsive Character is running or there is any camera movement

    Thank you for the prompt responses. I'll continue taking a look into this and try to resolve the Jitter while using FixedUpdate. Maybe changing the camera to be cinemachine camera? Not sure if that would do much.
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    Soccer ball in motion jitters when Opsive Character is running or there is any camera movement

    If I set the target framerate to 300, but not everyone's computer can handle 300fps, then wouldn't that cause the behavior to behave differently for everyone (especially as regard to WebGL). For example, I have implemented some basic multiplayer with Mirror (network transform and animator)...
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    Soccer ball in motion jitters when Opsive Character is running or there is any camera movement

    Hey everyone, Enjoying UCC so far but ran into a oddly strange yet simple issue. Running into a strange issue which seems fairly easy to resolve but not sure why this is only happening with the Opsive character controller and not with the other character controllers I've used. When my...
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