Recent content by Beor Games

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    Feature Request - Choose ingredient collections for crafting

    Hey thanks a lot, that solved it, and the system works as I asked for. :D
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    Feature Request - Choose ingredient collections for crafting

    Hey thanks for working on this! I'm sorry to cause more trouble :X Right from the start when I switched the script I got the following error: So I commented that line and moved forward. I set up the Crafter with the inventory And prepared the ingredient view with the requirements, but...
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    Feature Request - Choose ingredient collections for crafting

    Hey there! I wrote on Discord already that I need to prevent the crafting system from using equipped items. That's because now, if I end up using an equipped items as a material it gets destroyed and the new item isn't awarded to the players. It would be great if we could choose which...
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    UIS lost all TMPRO references when switching build platorm

    Hey there! My project was initially setup for a WebGL build, and everything was working great. I changed computer, brought my project to the new computer, and everything was still working. I changed from Windows 10 to 11, but remained with the same Unity version 2020.3.38. When I switched the...
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    Multiple errors on the Demo Scene

    Hi, I found the error Hi, that's the issue, I found that the character layer is changed to a layer I was using to avoid some interactions. The character isn't falling anymore. Now I only have to find a way to fix the item interaction, but that shouldn't be a big issue. Thanks!
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    Multiple errors on the Demo Scene

    Hi Justin, Thanks for you reply. But I'm not using the ULTIMATE CHARACTER CONTROLLER, I'm using the Ultimate Inventory System, and there's no "Project" tab int the Setup window. I also haven't found the "Update Buttons and Layers" button. But I've clicked on "Add Inputs" and the errors are...
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    Multiple errors on the Demo Scene

    Hello there! I just downloaded the asset and imported it into my project. First comment, materials don't automatically migrate to URP when I select to upgrade them, but that's ok, I took a few minutes and did it manually. After that I was ready to test the asset and when I click play I'm...
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