Recent content by alexlange

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    Link.xml for high managed stripping level

    Hi, It took me a while to overcome the stripping issue related to the high managed stripping level and I saw a few discussions before, so I am posting steps here in case someone needs it. 1. Import the source. This is optional but recommended, as the UnknownTask would throw an exception if any...
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    How to use AssetReferenceGameObject type?

    Thanks. After some Google, it turns out that the type needs a GUID string. Unity did lots of work behind its AssetReferenceDrawer.cs, so people can have a nice GUI to select the addressable asset and convert it to the correct GUID. I guess there's no easy way to do this from the custom inspector...
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    How to use AssetReferenceGameObject type?

    Hi, I want to use AssetReferenceGameObject from Addressables in my custom task, but the inspector throws MissingMethodException: Default constructor not found for type UnityEngine.AddressableAssets.AssetReferenceGameObject. Does Behavior Designer support it?
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    Missing Serialization for System.UInt16

    It looks like BinarySerialization:SaveField needs a convert for ushort, but I can't edit that dll file
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    Missing Serialization for System.UInt16

    Hi, I'm writing an object drawer for a class that includes ushort, however, Behavior Designer throws an exception, is that a bug? ------ Missing Serialization for System.UInt16 UnityEngine.Debug:LogError (object) BehaviorDesigner.Editor.BinarySerialization:SaveField...
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