Hi, It took me a while to overcome the stripping issue related to the high managed stripping level and I saw a few discussions before, so I am posting steps here in case someone needs it.
1. Import the source. This is optional but recommended, as the UnknownTask would throw an exception if any...
Thanks. After some Google, it turns out that the type needs a GUID string. Unity did lots of work behind its AssetReferenceDrawer.cs, so people can have a nice GUI to select the addressable asset and convert it to the correct GUID. I guess there's no easy way to do this from the custom inspector...
Hi, I want to use AssetReferenceGameObject from Addressables in my custom task, but the inspector throws MissingMethodException: Default constructor not found for type UnityEngine.AddressableAssets.AssetReferenceGameObject. Does Behavior Designer support it?
Hi, I'm writing an object drawer for a class that includes ushort, however, Behavior Designer throws an exception, is that a bug?
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Missing Serialization for System.UInt16
UnityEngine.Debug:LogError (object)
BehaviorDesigner.Editor.BinarySerialization:SaveField...