Hi,
I have a two part question. I want my current behavior agents (using your Third Party Controller) are using the default walking animation whenever they walk around the map via Seek. I want them to change their walk animation to a limp instead during runtime whenever their health (my own implementation, not the Health system that comes with your product) is below a certain threshold.
1. How would I replace the default walking animation with a new one downloaded from Mixamo such as https://www.mixamo.com/#/?page=1&query=Walk
2. How do I toggle that change programmatically during runtime?
Any help would be super duper appreciated!
Thanks,
Eric
I have a two part question. I want my current behavior agents (using your Third Party Controller) are using the default walking animation whenever they walk around the map via Seek. I want them to change their walk animation to a limp instead during runtime whenever their health (my own implementation, not the Health system that comes with your product) is below a certain threshold.
1. How would I replace the default walking animation with a new one downloaded from Mixamo such as https://www.mixamo.com/#/?page=1&query=Walk
2. How do I toggle that change programmatically during runtime?
Any help would be super duper appreciated!
Thanks,
Eric
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