Hi there,
I read several threads in this forum regarding the integration with puppet master & final IK.
E.g.
The big problem with using both integrations is, that puppet master requires fixed update but the final IK bridge only allows normal update loop.
When I comment out all the aim ik stuff in the bridge for instance, as mentioned in the thread above, than aim ik is not working at all. When I leave it, I get the stuttering because of the different update loops.
But only when the character stands still. When the camera is rotating, it works fine. That makes me think there has to be something I can do to maybe fix that?
Thanks!
I read several threads in this forum regarding the integration with puppet master & final IK.
E.g.
UCC + Puppet Master + Final IK FBBIK Grounder not working together
I'm excited to have Puppet Master and Final IK FBBIK Grounders working for my UCC characters but they don't seem to work together. I have been trying everything to get these all three to work together, but no dice. To confirm, I successfully set up Puppet Master + a FBBIK Grounder on a non UCC...
www.opsive.com
The big problem with using both integrations is, that puppet master requires fixed update but the final IK bridge only allows normal update loop.
When I comment out all the aim ik stuff in the bridge for instance, as mentioned in the thread above, than aim ik is not working at all. When I leave it, I get the stuttering because of the different update loops.
But only when the character stands still. When the camera is rotating, it works fine. That makes me think there has to be something I can do to maybe fix that?
Thanks!