Arms created from a humanoid-rigged model and split with FPS Mesh tool don't seem to work with the FirstPersonDemo animator, I assume because the source model was humanoid-rigged? (They just stay in the starting position) If that's the case, I'm looking for arms without clothing that would work out of the box with the animations that come with UCC.
Would this work? https://assetstore.unity.com/packages/3d/characters/humanoids/first-person-generic-arms-pack-18922
If not, are there any other arms from the asset store that will work with this? I'd prefer to use the animations that come packaged with this asset for simplicity's sake. Thanks in advance.
Would this work? https://assetstore.unity.com/packages/3d/characters/humanoids/first-person-generic-arms-pack-18922
If not, are there any other arms from the asset store that will work with this? I'd prefer to use the animations that come packaged with this asset for simplicity's sake. Thanks in advance.