Why isn't my humanoid basemesh considered non humanoid?

Valor

New member
Hi there, I just exported a basemesh I got from Turbosquid, but I can't animate it since for some reason it isn't considered as humanoid. How can I fix this? I have the third person controller.
 
The Character Builder checks for humanoid by making sure the model is specified as humanoid in the import settings and has a head mapped.
 
The Character Builder checks for humanoid by making sure the model is specified as humanoid in the import settings and has a head mapped.
Is there a way I can map a head of some 3D models I import? I'm not really sure how to do this.
 
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