S shirohige New member Sep 23, 2021 #2 Ok, I found it, it's what in URP is called camera stacking. Layer 29 – Overlay: Used while in first person mode using the standard render pipeline, indicates which objects should be rendered first (such as the arms). Click to expand... Also see Depth Only on https://docs.unity3d.com/Manual/class-Camera.html
Ok, I found it, it's what in URP is called camera stacking. Layer 29 – Overlay: Used while in first person mode using the standard render pipeline, indicates which objects should be rendered first (such as the arms). Click to expand... Also see Depth Only on https://docs.unity3d.com/Manual/class-Camera.html