While a weapon is equipped, play a constantly looping sound until unequipped.

zoicelols

Member
My energy sword needs to be playing a humming loop sound I have while it is equipped. Is it possible to make it replay instantly when it reaches the end of the sound clip as long as the weapon is still equipped?
 
This is not currently built in and will take modification to Item.cs to stop the m_EquipAnimatorAudioStateSet audio from playing when EquipComplete is called within the EquipUnequip ability. I can add it to my feature request list.
 
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