Hi,
I am trying to create a main menu like the one of FF15 with many different submenus opening inside the same layout. Which schema is best for this? Classic or RPG? I am not using grids and the windows open fullscreen exactly like ff15 and other similar games and you can't move or select the panels. Also it plays only with a game controller (I am using Rewired). I will probably have to resize and move the elements within the prefabs to make this work and the UI needs to be able to open the quest journals from Quest Machine. I use UCC too and the integrations are done.
What would be the best and fastest way to start this type of menu with the UI designer and inventory system?
Yannick
I am trying to create a main menu like the one of FF15 with many different submenus opening inside the same layout. Which schema is best for this? Classic or RPG? I am not using grids and the windows open fullscreen exactly like ff15 and other similar games and you can't move or select the panels. Also it plays only with a game controller (I am using Rewired). I will probably have to resize and move the elements within the prefabs to make this work and the UI needs to be able to open the quest journals from Quest Machine. I use UCC too and the integrations are done.
What would be the best and fastest way to start this type of menu with the UI designer and inventory system?
Yannick