Cheo
Active member
Hello, this is a big issue I've been meaning to talk about for a long time. UCC3's Ragdolls are just plain weird and bad. Even in the demo scene, they're slow and jittery, and even a bit disjointed in Atlas' case. I'm not the only one who's bothered by this, but I thought it was time to bring the subject on the table. Here is a quick video about it :
As I say in the video, we are now in 2024, there is simply no excuse for having such weird ragdolls when games from the 2000's like Half-Life 2 had much cleaner body physics. Here is one example from my own project Purple Eye, you can clearly see some slow and jittery physics on dead enemies the moment the Ragdoll ability is activated.
This is annoying and embarrassing, and feels like a stain on a mechanic I'm otherwise pretty satisfied with. I know that there are other issues I've already qualified as major and needing to be among the top priorities, but I'm afraid this one must join the list. I hope it can adressed, and if anybody has an idea about this, I'd be grateful to hear it. Thanks.
As I say in the video, we are now in 2024, there is simply no excuse for having such weird ragdolls when games from the 2000's like Half-Life 2 had much cleaner body physics. Here is one example from my own project Purple Eye, you can clearly see some slow and jittery physics on dead enemies the moment the Ragdoll ability is activated.
This is annoying and embarrassing, and feels like a stain on a mechanic I'm otherwise pretty satisfied with. I know that there are other issues I've already qualified as major and needing to be among the top priorities, but I'm afraid this one must join the list. I hope it can adressed, and if anybody has an idea about this, I'd be grateful to hear it. Thanks.