You will need to replace the animations. Just using the state system won't be enough.So, do you suggest just replace "crouch" and "reload" for the FPS ? Or, maybe, there is some easier way how to fix, like creating "reloading" state preset, but for the positioning after the "weapon exit", have no idea, what I can do ?
Interesting, I haven't seen that tool before. If it does what it says then it could work, but that's the first time that I've seen it so I'm not able to definitively say that it will work.By the way, is it possible to convert your generic animations (tool: https://assetstore.unity.com/packages/tools/animation/animation-converter-107688), that you have used in demo for the FPS to use with my own humanoid or generic hands ?